This guide is going to talk about how to play an Enchanter from the Rain of Fear expansion until current (TBL) EQ. What they lack in beauty and brains, they make up for with their size and strength. Enchanters shine in challenging situations where they can make full use of their crowd control abilities. You'll want a Crude Stein and Rod of Insideous Glamor. Spending Your Bonus Points. I was thinking 25 agi, 5 stam! I personally never made an enchanter. Furthermore most crowd control on raids is done using feign splitting. Beastlord is the second newest class to Everquest. The choice between good and evil can determine how you start out your character. Alterationis by far the more popular choice as 80% of enchanter spells are of this nature. While nowadays, your alignment usually isn't considered, in the older areas of the game, such as Kunark and Antonica (excluding North Central Antonica and the Dragons of Norrath region). Honestly, as a non-raid geared enchanter who likes doing solo artist challenge stuff, it's almost a toss up between 25 int vs 25 cha. In my personal opinion, a dungeon crawl as an Enchanter is one of the most fun experiences in classic EQ. The Human is the race known all around for their good and bad sides. Thanks for the feedback! 5. Notice something wrong, missing, or inadequate? File:Enchanter-stats.png. Give him Mountain Pooka Meat. I'll update this when I fully finish the epic (waiting on the essence of a vampire drop, the Wraith of a Shissar raid, and 2 of the charms popping), but I thought I should mention that there are no glaring issues with this guide. 1) Go to Jaggedpine Forest with a couple groups and locate Chef Brargus. Ditto! Intelligence determines the total mana you can hold, and Charisma is used for charming as well as determining a mobs resistance to your spells. I agree it's easy to obsess over the little things after reading the wiki or (especially) the forum. However, in lower levels can be good to negate some damage or get aggro off a dying animation. Even so, you can easily max your charisma to 255 anyways with some of the higher end gear and self buffs anyways. And + mana of course. You will never run out of mana, but you may well run out of hp if you are too frail. So might not be the best choice if you plan making a melee group. Regen rate of Mana will be greater than any Mana pool from plus int gear. They are like a plague upon the earth, you can find them in every corner doing what they will. It has generally has the same tasks but what’s different is that the NPC’s you speak to are relative to your race/hometown. Nope, you're good. This quest is slightly different for each race. Archived. Two enchanters can keep a mob mostly stunned by working together to time stuns appropriately, even at lower levels. It is is an effective means of minimizing damage done to the tank while focusing the group's efforts onto one target at a time. Enchanters don't have powerful damage spells and are quite squishy, but we can use our control spells like mez, charm, slow, and stun to weave a protective web around ourselves and our groups that allows us to survive and thrive in situations when any other class would be heading for the zone (or dead already). Gnomes may specialize in the classes of Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, and Wizard. In any event starting stats are VERY important for the first twenty or so levels and even more so for Paladins. My enchanter is agnostic for what it's worth, and I am level 26 so I am not too keen on starting over. Discussion in 'Time Locked Progression Servers' started by bartillo, Mar 15, 2018. This quest will make you eligible to start the Berseker 1.5 Epic quest if you have not completed the Berseker 1.0 Epic. Press question mark to learn the rest of the keyboard shortcuts. Heroic stats (see later section) furthermore raise the cap for the old stats. It's not a make or break stat. If you are planning for a raiding enchanter, it's 25 sta all the way because gear will max you easily on int and cha! I personally knew 7 tanks who quit during the level 20-40 range specifically because they dumped all their starting points into Stamina (thinking ahead to end-game) and found themselves unable to even carry their armor. The secondary stats (AC, ATK, HP, and mana) can also be modified by buffs and items, but their base values are derived from your level and primary stats. (*) Does not follow the 5(lvl+1) skill-up formula. 11 comments. The special powers of Gnomes are tinkering and infravision for seeing in dark caves. From there your charms (focus on mobs with low MR, the duration is a lot longer) when combined with tash should be very effective for both solo and grouping. This can make the first 10 or so levels much easier. The stats that the game deems important to the class are Intelligence and Charisma. When I created the character, I put 25 into int and 5 into charisma as a high elf. Enchanter: 60: 70: 85: 85: 67: 108: 70: 30: 575: Magician: 60: 80: 85: 85: 67: 108: 60: 30: … Getting Started: [] To start out, there's a great Enchanter guide setup that has some great explanations, suggestions for low to mid gear, and some quests that give some decent lowbie stuff - Good place to start. Locate Apprentice Udranda and say “vxed” to start a Vxed instance. Match your character to your personality, (or vice versa). I did the same thing. Humans - Best faction starting out. Starting as a gnome will put you in the city of Ak'Anon on Faydwer. You will also find some gear with Stats on it and the new Defiant Gear, which drops from almost any mob. Cleric: 65 STR / 75 STA / 85 AGI / 85 DEX / 77 WIS / 98 INT / 60 CHA / 30 Bonus Points Enchanter: 60 STR / 70 STA / 85 AGI / 85 DEX / 67 WIS / 108 INT / 70 CHA / 30 Bonus Points My thinking here is no because I have the same starting charisma (95) that a dark elf or gnome enchanter would have if they dumped all their points into charisma. When reading the wiki, it seems like the reverse allocation is the way to go. All stats can be modified by buffs, and items. In these situations enchanters spend most of their time trying to add DPS through some combination of pet damage (including charm) and the use of two specialty spells, Spell: Somatic Bond and Spell: Runic: Avatar of Destruction, which allow the enchanter to "piggyback" on the damage output of their groupmates. Feel free to, http://wiki.shardsofdalaya.com/index.php?title=Enchanter&oldid=197657. Intelligence determines the total mana you can hold, and Charisma is used for charming as well as determining a mobs resistance to your spells. When class and race penalties were removed early in EverQuest's life, this was handled by increasing how much experience those classes and races received. For example, an iksar shadowknight receives 60% more XP than a barbarian rogue, because it takes the iksar shadowknight 60% more XP to level. I always heard a few things about races though. I don't think you need to reroll at all. Starting Statistics The Enchanter class receives 30 starting points to distribute in the various stats. TLP High Elf Enchanter starting stats. The Humans are the 'average' race of Norrath, and are very diverse and nice people. Melee Group: Enchanter aren't the best suited for melee group, even if they get the best Haste spells, a shaman can do the job and will get melee buffs we don't have, still DC pets are a good addition later on, but past Plane of Power, DC pet choices start to disapear. Combine that with Nobles Robes and some CHA jewelry. High Elves have the highest total attribute points, as well as an excellent starting Intelligence and Charisma, the stats of the enchanter, plus Infravision allows you to see at night fairly well without spell use. Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! Crowd control (CC) is a method of coping with multiple enemies in a single fight. Is this a major deal that I didn't put them into charisma? Welcome! My stat spread for my Half Elf Paladin will be allocating +11 to STA to a total of 86 wich should bump me up to exactly 28hp upon creation. Most enchanters choose this as their field of … I am wondering what should my starting stats be as a enchanter on the new TLP corinav? Last I heard charisma only affects charm for enchanter. As you'll see on the wiki, you chose one of two reasonable ways to spend your points. See also: Skill Defense Armor Class as a whole is divided into two parts. The first part of the AC is "mitigation AC" which is calculated from the worn AC you gain from your gear, Defense skill, and it is assumed spells. The other … Additionally, each race starts off with different levels of primary stats. CHA is particularly useful for charm duration which is a popular tactic on P99 for both solo or group. Generally most people go by the starting stats, and really just a personal preference of the look of your character. All Enchanter races level at the same rate. Step 11. While they can band together to fight off any force, their greed and their own nature sometimes pits them against one another. Starting City: Ak'Anon; Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard; Experience Modifier: None Armor: Small Starting Stats. Before creating a character, look at the information on race, class and statistics, read the linked guides and check out the fighting strategies of the various classes to decide what you think you will enjoy playing the most. Press J to jump to the feed. It's not a big deal. Also get your class rod and syrin hair hood from mob on rathe mountains once high enough and you will be in great shape. Page 2 of 2 < Prev 1 2. I know plenty of folks who said much the same 'in another land'. An Ogre is a big fat tall monster which makes a lot of funny sounds. By using our Services or clicking I agree, you agree to our use of cookies. The subject of where to distribute bonus points is heavily debated among Project 1999 enchanters. Home Forums > EverQuest Discussion > Time Locked Progression Servers > Coirnav TLP: Enchanter Starting Stats? However most XP groups prefer to churn through hordes of trivial mobs that don't require crowd control. The Human has balanced stats, with a 75 … We can farm independent of gear better than any other class in the 50s, so once you are there just leverage pp making into the rest of your gear! My ingame name is Istan so if you ever see me feel free to give me a shout for a breeze or soon clarity. Honestly, I'd probably go str/cha or str/sta. Close. Youll get a lot of charisma state items easily, incadescent mask, neriad shawl, insidious halo. Zone in. Posted by 4 years ago. As long as you're agnostic, the character will be fine. A guide gave me a +15cha helmet, so that doesn't hurt either. The remaining points will be put either exclusively to WIS [or] +4 to STR and +5 to WIS. Also mercs are free until level 14. Should I put the character creation points in cha or int? Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. ... You'll be making triple or even quadruple the cash you would usually make if you start out in Cresent Reach. The only relevant starting choice for an enchanter is their religion. Every character in EQ has seven primary stats, as well as AC, attack, HP, and mana. Personally for high elf I did 5 charisma, 10 int and the rest into sta, even if you only get 2.5 hp per sta at 60, that still helps. I cannot stress how important charisma is for the lull line of spells. Let me start off by saying I am not the best Enchanter. 1. The 2 primary stats to be concerned with when starting your enchanter … Everquest General Guides; Covering all of the Everquest basics and noobie questions. This is commonly achieved through the use one of a mesmerize or root spell. Charisma is extremely easy to gear for as well, which makes Int more valuable. EverQuest Forums. In April 2000, Brad McQuaid, the lead developer of EQ, released a message explaining broadly what stats did, although no formulas were released. Level up in the hole once high 40s and you can get some loan gear. The stats that the game deems important to the class are Intelligence and Charisma. High Elves - Highest Charisma; Their faction hits aren't all that great for it though. Erudites - Highest Intelligence Dark Elves/Gnomes - A middle ground I believe. Starting stats don't matter a ton, I'd lean toward stamina or int. But eventually your int will be maxed too. Primarily a pet class, it focuses on DPS (damage per second), although the Beastlord is able to perform many Ive been reading and people are saying int/charisma is a waste of points. Keep in mind that all characters play much the same for the first few levels. Whether you are new to EverQuest or returning, this is the place! This page was last edited on 5 August 2017, at 03:18. +5cha earrings x2 for about 40pp, +9cha neck (gypsies medallion) for about 50pp, +3 rings and +5 wrists. The effect of the old stats is the stuff of legends, as the explanations of what stats did was not released with the game. Enchanters really only have two choices to go for in Specialization: Alteration and Conjuration. Starting Stats. Can add me in game -- Tomis if you have other enchant related questions. When I created the character, I put 25 into int and 5 into charisma as a high elf. You'll just have a bigger mana pool with the starting int. However you're in luck, you can get the best of both worlds because low level CHA gear is extremely cost effecient. Charisma isn't a huge thing for charming on these servers Get to know which spells require research, several of the enchanter researched spells are extremely good (stand outs are Color Shift, Color Skew, Tepid Deeds, AE … Some few ogres do sometimes see the light, a bit, and have some sense born in them. Keep in mind that your two most important stats will be Charisma (affects mob resistance to your spells) and Intelligence (determines how much mana you have). Cookies help us deliver our Services. The first determining how hard you get hit and the other when you will be hit. It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. Enchanters can be a great character with any race, although the most popular two are High Elves and Dark Elves. Kill a mountain pooka until you get Mountain Pooka Meat. Pre-farmable Steps: Step 2 – Various ground spawns Step 7 – Kill an enciting potameid in Natimbi. stamina is minimal, but agi gives huge benefits! Good and evil have different pros and cons. New comments cannot be posted and votes cannot be cast, More posts from the project1999 community. We know CHA has a positive effect on increasing the duration of a charm for every class, but if you ask anyone, no one can give you a definitive answer. You generally want +hp when you hit 255cha and 200+ int. Though I haven't gotten that high, there are those who say that you can't get a true feel for a class before level 15 or 20. Enchanter 1.5 Epic Guide Oculus of Persuasion You must have completed either the Enchanter 1.0 Epic or the Enchanter 1.5 Pre-Quest to begin this quest. As everyone has said cha gear is dirt cheap. As mentioned above your religion will have a MUCH bigger impact on your character than your race. Don't sweat it, it's easy to fall into the trap of obsessing over stats on this server. Through casting them, he is capable of tricking enemies into fighting on his side, summoning a floating sword-and-shield pet, casting direct damage spells, granting himself and others illusionary appearances, and much more. You can travel through dungeons freely, mesh well with almost any class, and solo farm almos… You’ll receive emote: 2) While still in Jaggedpine Forest go to location (-37, -370). In my experience, charm and lull checks seem to be 80% level, 15% magic resistance, and 5% charisma. Try lulling yourself into disco with 255 charisma, then try again with 95 charisma... tell me how that goes. Ogres are deadly killers who use their brute force to kill and eat everything they can get their oversized hands on. When reading the wiki, it seems like the reverse allocation is the way to go. I would say it is at least level 7 to … As other people have mentioned, making up for this deficit with gear is relatively cheap and easy. 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